﻿using UnityEngine;
using System.Collections;

public class WarmogsArmor : Item {

	void Start () {
		AD = 0;
		Lifesteal = 0;
		AP = 0;
		Health = 30;
		cardName = "Warmogs Armor";
		cardDescription = "Equipped Champion Gains +30 Health.";
		initializeItemStuff();
		initializeStuff();
	}
	
	public override float evaluateEquippingItem(Champion champion){
		float hValue = 0;
		hValue += champion.health;
		return hValue;
	}
}
